
Path of Exile 2’s massive The Third Edict update is getting even better, as a patch scheduled for later this week will bring improvements not only to the game’s first seasonal league but also to new mechanics like sprint.
The Third Edict launched August 29 and added Act IV of Path of Exile 2’s campaign, two temporary “interlude” acts to help players reach the endgame, and the ARPG’s first seasonal league, Rise of the Abyssal. Developer Grinding Gear Games says it’s been keeping a close eye on player feedback since the update’s launch, and now it’s almost ready to release patch 0.3.0b to address various issues.
Many of the upcoming changes are to Rise of the Abyssal, making the abilities of certain enemies more manageable. That includes the Vessel of Kulemak boss. It will be easier to read and dodge its arena-wide cleave attack, and while its Teleport Slam ability can no longer be avoided, it will deal reduced damage. Other enemies, like Abyssal Stranglers and the Shepherd of the Pit, have had the damage dealt by certain abilities reduced.
In terms of the overall game, there are tons of little improvements, including changes to many areas and enemies in Act IV. Certain bosses like The Scourge of the Skies, Kurtog, and the Great White One will have more abilities that can’t be avoided. Other bosses will become a little more manageable thanks to improved telegraphing of Yama the White’s Future Sight skill and increased cooldown between Torvian, Hand of the Saviour’s skills. In the case of Torvian, the projectile speed of their bouncing axes will be reduced and they’ll deal less freeze build-up. Another enemy, Quill Crabs, will additionally deal less damage.
One mechanic that is being slightly tweaked is the game’s new sprint function, which allows players to come out of a roll in a run in order to more quickly navigate maps or flee from enemies. Players found they would still be locked on to enemies while sprinting, resulting in their character unintentionally turning around when casting an ability. With patch 0.3.0b, sprinting will make it so players are no longer locked onto enemies.
The update will also address a whole lot of bugs, including one that was causing the Warbringer’s Answered Call Notable Passive to not summon Ancestral Spirit minions properly. It will also fix various instances that would cause the client to crash.
You can read the full Path of Exile 2 patch 0.3.0b patch notes below, with the patch expected to arrive by the end of the week. In a recent interview, Path of Exile 2 director Jonathan Rogers confirmed the ARPG won’t be leaving early access in 2025. He said “things have taken a bit longer than we’d hoped” but that he believed it wouldn’t be “too much longer” before Grinding Gear Games is finished with the game’s remaining two story acts. Rogers said The Third Edict update is Grinding Gear Games’ attempt at “solving every problem people are currently unhappy about.”
Path Of Exile 2 The Third Edict Update 0.3.0b Patch Notes
Rise of the Abyssal Changes
- Abyssal Monsters can now be bound as Spectres.
- The Vessel of Kulemak’s Teleport Slam can no longer be avoided, and the damage it deals has been reduced.
- Improved the telegraphing for the Vessel of Kulemak’s arena-wide cleave. The cleave has also been made easier to dodge in the final part of the fight.
- The “Area is overrun by the Abyssal” Map Modifier now spreads Pits over a larger amount of the area.
- The Strider of the Pit’s Spear Slam now has a global cooldown, and they now stop tracking you with their Storm skill when you are far enough away.
- Reduced the damage of the Crystal Wall used by Abyssal Stranglers.
- Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
- Improved the invulnerability visual effect for the Lightless Moray. The ignite chance and damage from its shade form explosion has also been reduced.
- Abyssal Monsters now introduce some of their skills over the first 3 Acts instead of being able to use all of their skills from Act 1.
- Removed the motion blur effect played when Abyssal Pits closed.
Other Changes and Improvements
- One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.
- You will no longer remain locked onto enemies while sprinting. This improves cases where you would sprint away from an enemy then unintentionally turn around to use a skill targeting that enemy.
- You can now use Instance Management (Ctrl+click) on the button to jump in the Well of Souls.
- You can now use /hideout and similar commands from the Well of Souls.
- Map areas now have versions with no Map Boss present.
- Vendor windows will now remember any search text you’ve entered on a per NPC basis, until you exit to character selection.
- Boss fights with two bosses should now correctly restart from the beginning when a player Resurrects at Checkpoint after killing just one boss.
- The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).
- Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use.
- Doedre’s Dark Design, triggered by the Doedre’s Undoing Support, now deals Spell Damage instead of Secondary Damage.
- Added missing Duration and Ground Effect types to the His Foul Emergence Skill to allow it to function with relevant support gems.
- Temporarily disabled the following Rogue Exiles: Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist, and Doran, the Deft.
- The Derelict Mansion Map Boss arena no longer requires finding a tome to open.
- The boss arena in Derelict Mansion Map will now be open if you die to the bosses after opening it once.
- The Razed Fields Map no longer stops you from entering the boss arena after it has been started.
- The barrier outside the church in Arastas can no longer be broken early.
- Improved the telegraphing of Yama the White’s future sight skill.
- Increased the cooldown for some of Torvian, Hand of the Saviour’s skills. The projectile speed of their bouncing axe skill has been reduced, and the amount of freeze build up Torvian causes when under the effects of the Twilight Order’s Sword buff has been reduced.
- The Scourge of the Skies bird storm skill can no longer be avoided.
- The slam combo skill used by Kurtog, Lord of Kin can no longer be avoided.
- Some of the skills used by Great White One can no longer be avoided.
- The tracking of Azmadi, the Faridun Prince’s triple lacerate skill is now more lenient.
- You can now use portals after defeating Siora, Blade of the Mists.
- Oswin, the Dread Warden now removes all the debuffs he has applied to the player when he is killed.
- Reduced the likelihood of Treant Foulspawns firing projectiles whilst walking.
- Reduced the damage of Quill Crab’s quill projectiles.
- Updated the description of Lifetap Support to clarify it turns a Supported Skills Mana cost into a Life cost, rather than stating “a portion of”.
- Updated the Tabna’s Pillar World Map Icon to correctly describe the benefits it provides.
- Updated the Navali’s Rest World Map Icon to indicate it provides a permanent benefit.
- Corrected and simplified Meditate’s description. This is purely a description change.
- Clarified the Skill Description for Infernal Cry to indicate that it only Empowers Melee Attacks.
- Thunderous Leap’s description no longer inaccurately mentions that it only detonates spear skills. As with any detonator skill, it detonates anything that is capable of being detonated.
Bug Fixes
- Fixed an issue where Ancestral Spirits, granted by the Warbringer’s Answered Call Notable Passive Skill, was failing to summon Ancestral Spirit Minions.
- Fixed a bug where you were unable to dodge roll past enemies when you were partially surrounded.
- Fixed a bug where the “Abyssal Pits in Area always have Rewards” modifier was not functioning correctly.
- Fixed a bug where Whirling Slash’s travel distance could no longer change based on your attack speed.
- Fixed a bug where Spectres and Tamed Beasts could benefit from the out-of-combat life regeneration common to all persistent minions while in combat.
- Fixed a bug where reloading could fail on Crossbows, most noticeably when weapon swapping.
- Fixed a bug where Persistent Skills could not be activated when shapeshifted into Demon Form.
- Fixed a bug where the Brutus’ Brain Support which causes supported Minions to take no damage, still worked with the Damage from hits is taken from your Damageable Companion’s Life before you, from the Starkonja’s Head Unique Helmet.
- Fixed a bug where increases to Frost Bomb limit was not functioning correctly with Spell Cascade Support.
- Fixed an issue where the Ahn’s Citadel Support was not obtainable.
- Fixed a bug where Defy II Support was only disallowing Insufficient Mana from preventing the use of supported Melee Attacks rather than any supported Attacks.
- Fixed an issue where the Twin Bow’s Attack Speed was unintentionally higher than other Bow base types with the same implicit (Dualstring Bow and Gemini Bow). It now has an Attack time of 1.1 seconds (previously 1.2).
- Fixed a bug where Ember Fusillade when supported by Wildshards would be able to “keep” the additional projectiles from a Wildshards proc by interrupting it fully firing.
- Fixed a bug where Resonating Shield, Shield Wall, and Fortifying Cry’s shockwaves did not scale with area damage modifiers.
- Fixed an issue where some Infusion Duration small passives were labelled as “Infusion Damage”. A Notable in the Sorceress starting area has also been renamed from “Infused Spell Damage” to instead be “Principal Infusion”.
- Fixed a bug where Grisly Pyre from the His Winnowing Flame Skill did not describe how much damage it was dealing from consuming ignites on enemies.
- Fixed a bug which allowed Forge Hammer to be used in cases where it should be unusable.
- Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.
- Fixed a bug where the final Act 4 Boss could spawn a duplicate version during the fight.
- Fixed a bug where Travel Skills could not be used in Azmadi, the Faridun Prince’s Boss arena.
- Fixed a bug where the Wayward Isle Map sometimes could not be completed.
- Fixed a bug where Siora, Blade of the Mists, and Thariel, the Umbral Wraith had a lingering damage reduction buff.
- Fixed a bug where defeating Manoki, the Chosen in The Jade Isles Map did not complete the Map.
- Fixed a bug where the Wetlands Map Boss was not attacking as they were constantly trying to path to a rock that doesn’t exist.
- Fixed a bug where you could be unable to enter the Boss arena in the Razed Fields Map.
- Fixed a bug where the Wetlands, Lofty Summit, Derelict Mansion, and Ornate Chambers Maps sometimes did not allow you to use a portal in the Boss arena after defeating the Boss.
- Fixed an issue where some of the Mighty Silverfist’s attacks were not correctly telegraphing that they were unavoidable.
- Fixed a bug where rare monster packs could spawn in invalid locations in the Rugosa and Hidden Grotto Maps.
- Fixed a bug where Skeletal Cobras and Tawhoa Mystic monsters were missing their Monster Categories.
- Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency, for reals this time.
- Fixed a bug where the Tawhoan Tower Shield, Golden Targe, Blacksteel Crest Shield and Desert Buckler basetypes did not have any block chance, or grant Raise Shield or Parry for the respective basetype. This change does not apply to existing items.
- Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
- Fixed a bug where the travelling merchant in the Khari Crossing sometimes did not come out of hiding after killing the surrounding monsters.
- Fixed a bug where you were unable to store more than 300 Simulacrum Splinters in the Delirium Stash Tab.
- Fixed a bug where Uncut Gems would not be sorted correctly in the Gem Stash.
- Fixed a bug where Unique Items introduced in 0.3.0 could not be stored in the Unique Stash Tab.
- Fixed a bug where the cutscene for entering Endgame from the Interludes was not playing.
- Fixed a bug where Player 2 was unable to interact with The Well of Souls in Couch Co-Op.
- Fixed a bug with UI navigation in Couch Co-Op after interacting with the salvage bench.
- Fixed a bug where you were unable to travel to The Ziggurat Refuge from a waypoint when using a controller.
- Fixed a bug where the game would not always unpause after applying a Vaal Orb to an Essence when using a controller.
- Fixed a bug where the Amanamu’s Void debuff was missing a description.
- Fixed a bug where items for sale at the Gambler were sometimes not detailing whether the base type provided Armour, Evasion Rating, or Energy Shield.
- Fixed a bug where you could not filter using negative numbers in the in-game Trade Market.
- Fixed a bug where some players would not have a selected Hideout after logging into a different platform.
- Fixed a bug where the “Show only Available” option in the Cosmetics window did not work until you un-ticked and re-ticked it.
- Fixed a bug where part of the Passive Skill Tree was not visible when using right-panel mode on controller.
- Fixed a bug where Forge Hammer could cause desync in specific circumstances.
- Fixed desync that could occur when placing a totem.
- Fixed desync that could occur with Earthshatter.
- Fixed a client crash that could occur on controller input mode when certain items were placed into the crafting slot of the Essence Stash Tab.
- Fixed a client crash that could occur when equipping the Merit of Service Unique Shield.
- Fixed a client crash that could occur with Tempest Bell in party play.
- Fixed a client crash that could occur with Storm Lance.
- Fixed two other client crashes.
- Fixed two instance crashes.