
There’s something undeniably satisfying about skipping the underdog phase and diving straight into chaos as an unstoppable force of nature. While most games ease players in with a wooden stick and a dream, some throw all pretense out the window and say, “Here’s godlike power, go nuts.” These are the titles that make every punch feel like a small earthquake and every enemy encounter feel like a polite suggestion.
But being overpowered doesn’t mean mindless. The best of these games still challenge players to master their tools, juggle chaos with style, or carve their own path through hordes of doomed NPCs. Whether it’s psychic destruction, demon-slaying elegance, or just vaporizing tanks with your brain, these titles start loud and only get louder.
Destroy All Humans! (2020)
Cow-Tipping, Brain-Zapping, Government-Mocking Mayhem
Crypto doesn’t sneak around or gather resources. He steps off the saucer with a disintegration ray in one hand and psychic powers in the other. Destroy All Humans! starts off with players abducting cows and melting humans within minutes, and somehow that’s still one of the more restrained moments. From mind control to questionable probes to vaporizing tanks, nothing is sacred and everything is flammable.
What really makes Crypto’s overpowered toolkit fun is how much chaos it lets players orchestrate with zero downtime. Telekinesis lets players hurl vehicles into helicopters. Disguises let them infiltrate military bases with ease. And the saucer, equipped with death rays and shields, can level entire towns in under a minute. It’s a remake that remembered why players loved the original: because it lets them be the alien menace for once.
Asura’s Wrath
Press R2 To Yell At A God
Asura’s Wrath is what happens when a game says “subtlety is for cowards” and never looks back. Asura isn’t just overpowered, he’s furious about it. Within minutes of starting, players are punching gods into orbit, suplexing planet-sized bosses, and surviving point-blank energy blasts that would vaporize solar systems. And somehow, that’s still not the final form.
The structure is more anime than action game, with a heavy emphasis on cinematic quick-time battles and over-the-top set pieces. But that’s exactly what makes it work. It isn’t about combos or mechanics, it’s about spectacle, escalation, and making every boss fight feel like a grudge match between angry deities. Asura’s Wrath is the power fantasy distilled to its loudest, most absurd core.
Saints Row 4
This Time, The Joke Character Is The Whole Game
By the time players are dropkicking aliens mid-air while sprinting across a Matrix-style simulation of Earth, it becomes clear Saints Row IV stopped pretending to be grounded a long time ago. The player character starts with the ability to leap over buildings, run faster than cars, and summon elemental blasts. And that’s before unlocking the dubstep gun.
The game leans into absurdity harder than any other open-world title out there. One moment players are infiltrating an alien mothership, the next, they’re fighting in an 8-bit beat-em-up minigame while shouting action hero one-liners. There’s still plenty of chaos to wreak with traditional weapons and vehicles, but it’s the ridiculous superpowers that make every encounter feel like a sandbox of destruction.
Warhammer 40K: Space Marine 2
For The Emperor, And Also For Exploding Everything
It doesn’t take long for Space Marine 2 to remind players that Titus isn’t a man in armor. He’s a one-man extinction event. The bolter doesn’t just fire bullets, it fires miniature missiles. Chainswords don’t cut enemies, they puree them. And the moment players drop into a swarm of Tyranids, it’s clear this isn’t a war, it’s pest control with an industrial death machine.
Where other shooters demand cover and caution, Space Marine 2 encourages forward momentum. Health is earned by executing enemies in brutal finishers, ammo is plentiful, and every impact sounds like the audio team duct-taped thunder to a jackhammer. It’s loud, it’s violent, and it delivers the exact kind of over-the-top power fantasy Warhammer fans have been waiting for.
The Rules Are Optional, The Sword Is Not
There’s no warmup. Players cut a Metal Gear in half with a katana within the first ten minutes of Revengeance, and the chaos only escalates from there. Raiden, now a full cybernetic ninja, doesn’t just slice enemies, he dices them on a molecular level. And the precision-cutting Blade Mode gives players total control of every absurd dismemberment.
But what makes Revengeance more than just style is how that power demands discipline. Parries are everything. Bosses like Monsoon and Senator Armstrong won’t fall to button-mashing, no matter how strong Raiden is. Players have to read patterns, time their counters, and respond with a flurry of controlled aggression. It’s a game that hands out power early but insists players earn their mastery.
Infamous Second Son
Neon Powers, But Make It Emo
Delsin Rowe doesn’t stumble into power, he inhales it. Within minutes of Second Son, players are smoke-dashing through vents, melting security cameras, and throwing fireballs with rebellious glee. And that’s just his first power. Over the course of the story, Delsin picks up neon, video, and concrete abilities, each with their own combat twists and traversal tricks.
What makes the overpowered start feel earned is how stylish everything feels in motion. Whether it’s zipping across rooftops with glowing streaks of light or using explosive finishers to launch enemies into the stratosphere, every moment looks like it belongs in a superhero comic book. And with a morality system that alters visuals and attacks based on player choices, power never feels static.
Bayonetta
Angels, Demons, And A Lot Of Hair
Bayonetta doesn’t level up. She arrives fully formed and fabulous, roundhouse-kicking angels in heels that are also shotguns. From the very first fight, her move set is vast, her animations are fluid, and she’s practically daring players to keep up. And if they do, they unlock even more absurd weapons like chainsaw skates and demonic summon combos.
The trick isn’t surviving, it’s surviving stylishly. Witch Time, which slows enemies after a perfect dodge, is the secret sauce that separates the button mashers from the combo artists. It rewards precision and confidence, letting skilled players juggle enemies midair while launching finishers that involve massive hair monsters devouring dragons. It’s operatic, elegant, and somehow more chaotic than most other hack-and-slash titles combined.
Prototype
Leave No Tank Unthrown
Alex Mercer isn’t here to grow stronger. He’s here to massacre helicopters with his bare hands before the first hour is up. Prototype doesn’t waste time pretending players are fragile. From the moment Alex escapes the lab, he’s tossing cars like beach balls and body-slamming helicopters straight into Manhattan pavement. And that’s just tutorial energy.
What makes Prototype fun isn’t just the sheer carnage, it’s how fast and flexible that carnage becomes. Sprinting up skyscrapers, gliding across rooftops, morphing limbs into brutal weapons, and absorbing soldiers to steal their identities all happens seamlessly. There’s a story about viruses and conspiracies somewhere in there, but most players were too busy elbow-dropping tanks to care.