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  • Fable Has the Chance to ‘Steal’ a Fantasy Archetype That Shines in Baldur’s Gate 3
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Fable Has the Chance to ‘Steal’ a Fantasy Archetype That Shines in Baldur’s Gate 3

GamingInflux July 26, 2025
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The Fable franchise is preparing for its long-awaited return, and anticipation has only grown amid multiple delays and an eerily quiet development cycle. With the game’s current release window pushed to 2026 (potentially later according to rumors), there’s still time to speculate on the changes to Fable and its identity. The upcoming game is shaping up to be a soft reboot, leaning harder into classical fantasy territory, closer to the original Fable’s medieval English inspirations.

This reimagining of Fable opens the door for one particular archetype to thrive in the world of Albion. Despite being one of fantasy’s most enduring staples, vampires have to make an appearance in the Fable franchise. In Baldur’s Gate 3, Astarion proved that the archetype can still make an impact, and, most importantly for this particular series, do so while being funny. Fable has a chance to ride that wave and use vampirism as a tool that enhances the off-kilter storytelling the series has always excelled at.

Fable Protagonist

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Playground Games still has quite a bit to reveal about its Fable reboot, but one aspect of its protagonist may be particularly pivotal.

An Archetype That’s a Natural Fit in Fable’s Albion

Surprisingly, vampires have never appeared among the ranks of the franchise’s creatures. Fan-favorite Fable character Reaver is a close analog, as he does have some vampiric qualities. He’s eternally young, definitely morally dubious, and decadently wealthy, but his immortality stems from a pact with the Shadow Court in Fable 2, not actual vampirism. Reaver may borrow some of the vampire aesthetic, but the actual creature itself remains absent from the bestiary of Albion.

Fable has always included traditional fantasy elements that pair well with vampire lore, however. Balverines and the undead are enemies that are similar to werewolves and zombies, and both are harmed by silver in-game, just like their counterparts and vampires in some classic mythology. The groundwork has already been laid in the series’ lore and combat systems to support vampire-like enemies without feeling out of place.

The Silver Augmentation in the original Fable is a notable example. This permanent weapon augment increases damage to beings like Balverines and the undead.

The Precedent for Fable’s Take on Vampires

Balverines and Hobbes, Fable’s take on werewolves and goblins, have long stood as signature enemy types in the series. Their lore is well-established, their threat is ubiquitous in-game, and their ties to Albion’s supernatural lore are deeply woven into the world. It’s curious that a world filled with goblin and lycanthrope-adjacent enemies has no documented vampiric analog. It’s a missed opportunity from a world-building perspective.

A vampire enemy type could be introduced in the “same but different” model that the series often uses to reinterpret fantasy creatures. Just as Balverines offered a Fable-ized spin on werewolves, vampires could be reimagined to fit Albion’s unique tone of folklore-inspired whims and irony. That said, vampirism could fit easily into the setting of Fable and take shape in a variety of ways, so long as it’s done with the right mix of humor or pathos.

Vampirism in Fable Has Huge Gameplay Potential

Beyond serving as an enemy, vampires could fill a number of gameplay roles that tie directly into what little is known about the world of the upcoming Fable reboot. Trailers have suggested the return of the series’ morality system, with social features like fans, haters, and potentially, relationship options layered on top. One trailer emphasized the weight of player choices, implying that this system could be more complex than in previous entries.

Vampirism could be a logical step in a more detailed successor to the original Fable‘s morality system. Letting players contract vampirism in a way that enriches both narrative and gameplay would make it a compelling addition. These elements, if implemented consciously, would be meaningful layers in a returning morality system and would set it above the surface-level systems of the previous entries.

Fable's Rumored Release Date Could Put it Face to Face with a Giant

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Fable’s Rumored Release Date Could Put it Face to Face with a Giant

Recent rumors surrounding the release date of Playground Games’ Fable reboot suggest it could conflict with another anticipated fantasy game.

Companions and NPCs Could Bring Fable’s Vampirism to Life

It’s not yet clear whether companions will debut in the new Fable, but if they do, a vampire ally could be a meaningful addition. Frankly, a Companion like Baldur’s Gate 3’s Astarion is already a strong fit for Fable. A charismatic vampire like him is right in line with the series’ colorful side characters.

Vampires’ brand of the supernatural has also always been part of Albion’s DNA, from necromancy to curses to immortal beings.

Alternatively, a faction of vampires within the larger world could serve as an enemy, but also as a temptation. Their goals might align with the player’s in ways that blur traditional hero-villain boundaries, which fits right into Fable’s focus on meaningful NPCs and narrative style. Whether players fight them or join their ranks, vampires could provide storytelling depth that Albion could benefit from.

The (Sort Of) Reboot of Fable Is an Opportunity

The upcoming game is a “new beginning” for the series, the developers said after Fable‘s original announcement in 2020. While it still takes place in Albion, the world design leans more heavily into medieval fantasy than the industrial elements of Fable 2 or 3. This potential soft reboot makes it easier to introduce creatures like vampires without contradicting previously established lore like the technological advancements in the timeline.

With the exact timeline of the game still unclear, Fable’s lore ambiguity provides a good entry point for vampirism. If the game turns out to be a soft reboot or a prequel, vampires can be introduced as an ancient force, buried for centuries, and now resurfacing. A flexible timeline might also allow vampirism to develop alongside Albion’s existing magical traditions, standing among the ranks of the series’ existing undead.

Fable Can Keep Vampires Enthralling

Should the new game be more of a prequel that plays more within the already set-up world, there is nothing in existing Fable lore that outright rules out the presence of vampires. The series has consistently danced around horror elements in its own irreverent style. Vampires, if handled with the right amount of creative balance, would fit naturally. It wouldn’t be a giant leap like the ones Fable 2 and 3 took with the world’s setting and style.

Playground Games could take the opportunity to embrace vampires in the new direction of the upcoming Fable. One of fantasy’s most iconic archetypes and long overlooked in the franchise, they could enrich the series mechanically, thematically, and narratively. Especially in the wake of a recent success like Astarion in Baldur’s Gate 3, Fable’s signature humor and style make it better equipped than any other franchise to keep vampires compelling.


Fable (2025) Tag Page Cover Art


Fable

Systems

PC-1


Xbox-1


Released

2026

Publisher(s)

Xbox Game Studios

Engine

unreal engine 4, forza tech


  • xbox store




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