
These days, it’s not uncommon for a new indie game to surface and suddenly steal the show, especially when that game is released on Steam at a low price. Often, the games that manage to accomplish such a feat are bizarre concepts that few might have thought were capable of grabbing the industry’s attention, with games like Palworld, Vampire Survivors, and Dave the Diver serving as perfect examples of how originality, charm, and the right price point can turn an unassuming release into a global phenomenon. As for Steam’s latest phenomenon, that honor belongs to Vedinad’s action roguelike Megabonk.
Despite it now being several weeks into its lifespan, Megabonk continues to climb Steam charts, currently even resting comfortably among the platform’s top sellers. Since September 18, 2025, Megabonk has seen an increase in its concurrent player count, and it doesn’t look like that trend will be ending any time soon. With a Very Positive rating on Steam and over 14,000 reviews so far, the work this strange roguelike started has only just begun, as more players begin flocking to it with every passing day.
Megabonk Is Steam’s Fastest-Climbing Roguelike
When Megabonk launched, there was little reason to expect it to soar as high as it has. Despite having the same hook that games like Vampire Survivors and Risk of Rain 2 have that make them so replayable, Megabonk is weird, and that much is made evident in its title alone.
The whole concept of the game almost feels like a fever dream: a low-poly, over-the-top roguelike where a musclebound caveman battles chaotic waves of enemies while collecting absurd upgrades that escalate into visual mayhem. The chunky art style, goofy animations, and offbeat humor make it feel like something that shouldn’t work, and yet it somehow does.
It’s that sense of “What am I even playing right now?” that makes it stand out so much, as it rolls both power fantasy and parody into one and gives players a gameplay loop that is hard to tear oneself away from once things really get going. Players dive into chaotic arenas, gather upgrades, and unlock bizarre combinations of abilities for a satisfying roguelike loop that’s addictive because of how rewarding and chaotic it is. With 20 distinct playable characters, fast feedback loops, and its undeniable charm, Megabonk perfectly encapsulates that “just one more” feeling that the best roguelike games are known for.
The Numbers Tell the Story
Once streamers caught on to just how fun Megabonk is, it didn’t take long for the game to breach Steam’s most popular games list, but the proof of that is ultimately in how the game’s concurrent player count has grown by the day since its launch. While it was released to a decent-sized community of players, its player base has since grown exponentially — over 400%, to be precise. A quick glance at SteamDB reveals why Megabonk is turning heads.
Date |
Peak Concurrent Players |
---|---|
September 18, 2025 |
≈ 21,000 |
September 25, 2025 |
≈ 36,000 |
September 27, 2025 |
≈ 60,000 |
October 4, 2025 |
≈ 103,000 |
October 5, 2025 |
≈ 117,000 |
There’s really no telling when Megabonk‘s rise in popularity will fizzle out, but considering how much its player base has grown in the last week alone, its reign has likely only just begun. As more players hear about Megabonk, they will, at the very least, give it a try just to find out what all the fuss is about. And at only $9.99 for such a popular game right now, it’s a bit of a steal.
Beyond the numbers, Megabonk‘s success is evidence that smaller games from smaller studios can still compete, even in a saturated market. It proves that intelligent design and satisfying feedback loops matter more than map size and Unreal Engine 5-level graphics. While other indies fight for the same visibility, Megabonk shows that putting the players first can turn what appears to be a modest spark into a wildfire. For developers watching, it might as well be a blueprint.